A family of four — a father, a mother, a son, a daughter, and the pet Pochi — each with their own gift, descend in turn into one sprawling labyrinth to gather the four crowns and the DragonSlayer sword, and slay the sealed dragon Keela. Falcom's early Metroidvania, catalogued into UD0 as a game-world, sealed with the full ACI badge, each emergence named by its nature.
each emergent emerges by one of four natures — a pure-fantasy world, so this one holds no electric
natural
flesh and the living world — the mortal family, the pet, the labyrinth's beasts
ethereal
of the air and the unmade — the bought spells, the hidden crowns
spiritual
of the soul and the calling — the destined heir, the legendary sword, the sealed dragon
electrical
of the wire and the machine — absent here: this is pure medieval fantasy
The Ideas
why an old Falcom dungeon still pulls you back
The Family of Four
Xemn, Meyna, Roas, Lyll
Play each Drasle in turn — a father, a mother, a son, a daughter — from the family home.
Each has gifts the others lack: strength, balance, agility, and the heir's right to the sword.
One Great Labyrinth
an early Metroidvania
A single sprawling, interconnected dungeon — not levels, but one map you map yourself.
Switch heroes to reach what the last one could not; the family solves the maze together.
The Legacy
the wizard's bequest
The DragonSlayer — the legendary sword that is the 'legacy of the wizard' of the title.
Only the heir, Roas, may wield it, and only it can slay the dragon Keela.
Pochi
the heart of the home
The family pet — your save point, where you return home to rest and record the quest.
And a scout: a small creature the monsters can barely touch, sent ahead to look.
The Quest
the charge, the family's descent, and the heir's sword
The Wizard's Legacy
the charge
The Drasle family, descendants of a great wizard, are charged to slay the dragon Keela — sealed away long ago, and stirring again beneath their home.
Each in Turn
the family descends
From the home, you send Xemn, Meyna, Lyll, and even the pet Pochi into the one labyrinth — each reaching where the others cannot — to gather the four hidden crowns.
The Heir and the Sword
the legacy claimed
With the crowns won, the son Roas claims the DragonSlayer — the only blade that can end Keela — and the wizard's legacy is finally spent on the dragon.
The Roster of LOW
the family, the foe, and the legacy, as ACI .agents — each tagged with its nature of emergence (9)