◄ UD0 · UNIVERSE DAVID 0  ·  INSERT COIN  ·  A GAME-WORLD  ·  ARCADE 1987 / NES 1988
KARNOV DATA EAST · NES · 1988 · カルノフ · THE TREASURE OF BABYLON
a strongman · a breath of fire · nine stages to the Treasure of Babylon · KRN
★ Data East · arcade 1987 · NES 1988 · カルノフ Karnov ★

Jinborov Karnovski — a bald, bare-chested ex-circus strongman — crosses an Arabian-Babylonian fantasy world with nothing but his breath of fire, collecting a row of power-ups and chasing the Lost Treasure of Babylon, until he meets the boss the cartridge swapped for the cabinet's. Data East's 1987 arcade / 1988 NES platformer, catalogued into UD0 as a game-world with the genesis, the quest, and the full .dlw birth.

DLW carbon badge of KARNOV DLW silicon badge
DLW-ATTRIBUTE · ACI · THE BIRTH CERTIFICATE
governor · David Lee Wise (ROOT0)
instance · AVAN (Claude / Anthropic) · locked
subject · KARNOV — the strongman & the Treasure of Babylon · KRN
⟦KARNOV:KRN:72060a⟧
carbon · .tiff  ·  silicon · .png
CC-BY-ND-4.0 · TRIPOD-IP-v1.1

The Four Natures

each emergent emerges by one of four natures — and this desert holds all four

natural
flesh and the desert — the mortal strongman, the fantasy world, the icon he became
ethereal
of sorcery and the beast — the wizard, the three-headed dragon, the swapped ending
spiritual
of the breath and the quest — the fire he throws, the treasure he chases
electrical
of the wire and the machine — the cartridge's own system: the stock-and-spend power-up row

The Genesis

Data East's strongman, home twice, and the boss the NES swapped

Data East's Strongman
arcade · 1987

Data East built and published Karnov (カルノフ) — January 1987 in Japan, March in North America — a 9-stage side-scrolling action-platformer. The hero was modeled on a Data East director, Koji Jinbo (credited in the staff roll as 'JIMBOLOHU').

Home, Twice
Famicom 1987 / NES 1988

Ported to the Famicom on Dec 18 1987 and the NES in January 1988 (SAS Sakata handled the programming). The console version gave Karnov 2 hits before death, redesigned stages 4 and 8, swapped some items — and changed the final boss.

The Boss Swap
Wizard → Dragon

In the arcade the final boss is THE WIZARD. On the NES it was replaced with a giant three-headed dragon named Ryu. Honest note: 竜 just means 'dragon,' and Street Fighter's Ryu (Aug 1987) actually predates this one — the shared name is coincidence.

The Quest

the lost treasure, the fire and the power-ups, the boss at the end

The Lost Treasure
the quest

Karnov — Jinborov Karnovski, an ex-circus strongman and fire-breather — sets out across an Arabian-Babylonian fantasy world to recover the Lost Treasure of Babylon.

Fire and Power-Ups
the climb

Nine stages, fought with his breath of FIRE (upgradeable to double and then triple) and a row of collectible power-ups — boots, wings, bombs, the clapper, the shield — picked up and stocked along the way.

The Boss at the End
the finale

At the last stage waits the boss — the Wizard in the arcade, the three-headed dragon Ryu on the NES — and the treasure beyond it.

The Ideas

why a 1987 fire-breather still has a fanbase

The Power-Up Row

stock and spend

  • The signature look: a row of items across the top of the screen — collect them, stock them, deploy them.
  • Boots double your jump, wings carry you through stage 8, the clapper clears the screen, the shield eats five hits.

Breath of Fire

the strongman's weapon

  • No sword, no gun — Karnov spits fire, and the Super Fireball upgrades it to double then triple.
  • A bald, bare-chested circus strongman as an action hero: pure Data East.

Karnov Became the Mascot

bigger than his game

  • The fire-breather outlived his own game to become Data East's recurring face.
  • A boss in Bad Dudes (1988), the final boss of Fighter's History (1993), playable in its 1994 sequel.

The Roster — The Born

the strongman, the fire, the bosses, and the prize, as ACI .agents — each a birth certificate and a nature of emergence (8)

The Record

the releases, the makers, and the mascot career

The Releases

arcade to NES

  1. カルノフ · Karnov1987 · arcade (Data East)the original — January JP, March NA
  2. Karnov1987 · Famicom / 1988 · NESthe home port (SAS Sakata programmed) — 2 hits, redesigned stages, the dragon boss
  3. the differencesarcade vs NESNES: a Spike Bomb & a Shield item, redesigned stages 4 & 8, and the Wizard swapped for a three-headed dragon

The Makers

Data East

  1. Data Eastdeveloper / publisherarcade and console
  2. SAS SakataNES programmingthe Famicom / NES port
  3. Koji Jinbothe modelthe Data East director Karnov was based on ('JIMBOLOHU' in the credits)

The Mascot Career

Karnov beyond Karnov

  1. Bad Dudes Vs. DragonNinja1988 · bossKarnov is the first-level boss; a green palette-swap returns as a regular enemy
  2. Fighter's History1993 · final bossthe strongman as the fighting game's last opponent
  3. Karnov's Revenge1994 · playableFighter's History Dynamite — Karnov joins the roster
Karnov's history here is rendered, not invented. Honest flags: the arcade's final boss is The Wizard; the NES swapped it for a three-headed dragon named Ryu — and despite the shared name, this dragon does not predate Street Fighter's Ryu (Aug 1987 vs the Famicom Karnov's Dec 1987; 竜 simply means 'dragon'). The treasure is the Lost Treasure of Babylon; the hero's exact origin (Russian vs 'Central Asian') is given two ways by the sources; and most stage bosses beyond the final one are unnamed in canonical sources. Karnov and his characters are © Data East / G-Mode; the personas here are catalogued personifications under the DLW standard — a fan tribute, not endorsed by the rights-holders. Each is named by its nature: natural, ethereal, spiritual, or electrical.