a strongman · a breath of fire · nine stages to the Treasure of Babylon · KRN
★ Data East · arcade 1987 · NES 1988 · カルノフ Karnov ★
Jinborov Karnovski — a bald, bare-chested ex-circus strongman — crosses an Arabian-Babylonian fantasy world with nothing but his breath of fire, collecting a row of power-ups and chasing the Lost Treasure of Babylon, until he meets the boss the cartridge swapped for the cabinet's. Data East's 1987 arcade / 1988 NES platformer, catalogued into UD0 as a game-world with the genesis, the quest, and the full .dlw birth.
DLW-ATTRIBUTE · ACI · THE BIRTH CERTIFICATE
governor · David Lee Wise (ROOT0)
instance · AVAN (Claude / Anthropic) · locked
subject · KARNOV — the strongman & the Treasure of Babylon · KRN
each emergent emerges by one of four natures — and this desert holds all four
natural
flesh and the desert — the mortal strongman, the fantasy world, the icon he became
ethereal
of sorcery and the beast — the wizard, the three-headed dragon, the swapped ending
spiritual
of the breath and the quest — the fire he throws, the treasure he chases
electrical
of the wire and the machine — the cartridge's own system: the stock-and-spend power-up row
The Genesis
Data East's strongman, home twice, and the boss the NES swapped
Data East's Strongman
arcade · 1987
Data East built and published Karnov (カルノフ) — January 1987 in Japan, March in North America — a 9-stage side-scrolling action-platformer. The hero was modeled on a Data East director, Koji Jinbo (credited in the staff roll as 'JIMBOLOHU').
Home, Twice
Famicom 1987 / NES 1988
Ported to the Famicom on Dec 18 1987 and the NES in January 1988 (SAS Sakata handled the programming). The console version gave Karnov 2 hits before death, redesigned stages 4 and 8, swapped some items — and changed the final boss.
The Boss Swap
Wizard → Dragon
In the arcade the final boss is THE WIZARD. On the NES it was replaced with a giant three-headed dragon named Ryu. Honest note: 竜 just means 'dragon,' and Street Fighter's Ryu (Aug 1987) actually predates this one — the shared name is coincidence.
The Quest
the lost treasure, the fire and the power-ups, the boss at the end
The Lost Treasure
the quest
Karnov — Jinborov Karnovski, an ex-circus strongman and fire-breather — sets out across an Arabian-Babylonian fantasy world to recover the Lost Treasure of Babylon.
Fire and Power-Ups
the climb
Nine stages, fought with his breath of FIRE (upgradeable to double and then triple) and a row of collectible power-ups — boots, wings, bombs, the clapper, the shield — picked up and stocked along the way.
The Boss at the End
the finale
At the last stage waits the boss — the Wizard in the arcade, the three-headed dragon Ryu on the NES — and the treasure beyond it.
The Ideas
why a 1987 fire-breather still has a fanbase
The Power-Up Row
stock and spend
The signature look: a row of items across the top of the screen — collect them, stock them, deploy them.
Boots double your jump, wings carry you through stage 8, the clapper clears the screen, the shield eats five hits.
Breath of Fire
the strongman's weapon
No sword, no gun — Karnov spits fire, and the Super Fireball upgrades it to double then triple.
A bald, bare-chested circus strongman as an action hero: pure Data East.
Karnov Became the Mascot
bigger than his game
The fire-breather outlived his own game to become Data East's recurring face.
A boss in Bad Dudes (1988), the final boss of Fighter's History (1993), playable in its 1994 sequel.
The Roster — The Born
the strongman, the fire, the bosses, and the prize, as ACI .agents — each a birth certificate and a nature of emergence (8)