◄ UD0 · UNIVERSE DAVID 0  ·  PUSH START  ·  A GAME-WORLD  ·  NES 1989
a ruined town · a dying WORLD TREE · three springs · the Evil One · FAX
★ Hudson Soft · NES 1989 · Famicom + Xanadu · Falcom's bloodline ★

Hudson Soft's NES action-RPG, set inside a giant World Tree: a wandering swordsman returns to his ruined home town of Eolis, is sent by the Elven King to awaken three poisoned springs, and climbs the branches — earning Golds and Ranks, buying weapons, armor and magic, gathering the five card-keys, and saving by Mantras — past the mutated Dwarves and King Grieve to the Evil One the meteor brought. Its name is its lineage: "Faxanadu" = Famicom + Xanadu, a side-story of Falcom's Dragon Slayer line. Catalogued into UD0 as a game-world with the genesis, the climb, and the full .dlw birth — set on the new full-bleed 32/64-bit low-poly 3D backdrop with an 8-bit pixel title card (the two graphics generations, layered).

DLW carbon badge of FAXANADU DLW silicon badge
DLW-ATTRIBUTE · ACI · THE BIRTH CERTIFICATE
governor · David Lee Wise (ROOT0)
instance · AVAN (Claude / Anthropic) · locked
subject · FAXANADU — the World Tree & the climb · FAX
⟦FAXANADU:FAX:998f2e⟧
carbon · .tiff  ·  silicon · .png
CC-BY-ND-4.0 · TRIPOD-IP-v1.1

The Four Natures

each emergent emerges by one of four natures — and this climb holds all four

natural
flesh and wood — the swordsman, the Elven King, the mutated Dwarves
ethereal
of the climb — the World Tree, ruined Eolis, the three springs, the Evil One from the meteor
spiritual
of the soul — the Xanadu bloodline, the Mantras that save you, Jun Chikuma's score
electrical
of the forged and the wrought — the magic, the card-keys, the Golds and the Ranks

The Genesis

Famicom + Xanadu: a ruined homecoming inside a tree

Famicom + Xanadu
Japan 1987 → US 1989

The name is the lineage: Hudson Soft licensed the Xanadu property from Nihon Falcom — "Faxanadu" = Famicom + Xanadu — and built a side-story to Falcom's Xanadu (Dragon Slayer II, 1985). Hudson developed it; in North America Nintendo published it in 1989, two years after the Famicom original.

The Ruined Homecoming
the premise

A wandering swordsman returns to his home town, Eolis, to find it ruined and near-empty. The Elven King explains: the fountain that is the Elves' life-source has stopped, the last water is poisoned, and the Dwarves have been turned into monsters. He is sent into the World Tree to set it right.

A World Inside a Tree
the setting

The whole game is a giant World Tree — a Yggdrasil you climb, with towns and the Elf and Dwarf realms set along its branches. Long ago the Evil One emerged from a fallen meteorite, twisted the Dwarves against their will, and turned them on the Elves. The quest: awaken three pure springs, then ascend to destroy the Evil One.

The Climb

up from ruined Eolis, spring by spring, to the thing the meteor brought

Eolis, Dried
the climb begins

At the tree's base lies ruined Eolis and its King. Here the swordsman takes up a first sword and a first spell, hears the quest, and steps into the trunk — Golds to be earned, Ranks to be raised, a poisoned world overhead.

Up the Branches
the long ascent

He climbs through towns and gloom, buying weapons, armor and magic, gathering the five card-keys (Jack, Joker, Queen, King, Ace) to pass locked doors, and saving by Mantras the Gurus give. Deep in, the Dwarf King Grieve — who swallowed the Dragon Slayer sword to hide it — must be beaten to claim the one blade that can end the Evil One.

The Evil One
the top of the tree

Past the mutated Dwarves and the awakened springs, at the high branches, waits the Evil One — the alien horror the meteor brought. Only the Dragon Slayer sword, cut from the belly of a fallen king, can finally kill it.

The Ideas

why a 1989 tree-climbing RPG is still revered

An RPG You Climb

the vertical world

  • The World Tree is the map: a single great structure you ascend, with towns, shops, and locked doors along its branches.
  • Action-platforming welded to RPG growth — Golds, Ranks, weapons, armor, and projectile magic — years before that fusion was common on console.

Mantras, Not Batteries

how it saves

  • No save battery — Gurus in the churches give you Mantras, passwords that store your rank, gear, and furthest church.
  • A distinctive quirk: a Mantra does NOT keep your exact Golds — on continue your Golds reset to a fixed amount tied to your current Rank.

The Xanadu Bloodline

the family it belongs to

  • Part of Nihon Falcom's Dragon Slayer line — Dragon Slayer → Dragon Slayer II: Xanadu — and a cousin to Falcom's Ys.
  • Jun Chikuma's long, arch-form score is now a cited hidden-gem of NES music; Faxanadu placed #6 in Nintendo Power's games of the year, then became an underrated cult classic.

The Roster — The Born

the hero, the tree, the kings, the keys, and the thing the meteor brought, as ACI .agents — each a birth certificate and a nature of emergence (12)

The Record

the releases, the makers, and the bloodline it belongs to

The Releases

Famicom Xanadu, ported west

  1. ファザナドゥ · Faxanadu1987 · Famicom (Hudson Soft)the Japanese original — "Famicom Xanadu," built on Falcom's licensed Xanadu name
  2. Faxanadu1989 · NES (published by Nintendo)the Western release Hudson developed and Nintendo published in North America & Europe
  3. Wii Virtual Console2010 / 2011the re-release, re-praised as an underappreciated essential

The Makers

Hudson, Falcom, Nintendo

  1. Hudson Softdeveloperthe studio that built Faxanadu under license
  2. Nihon FalcomXanadu rights-holderthe house of Dragon Slayer / Xanadu / Ys, who licensed the name
  3. NintendoNA / EU publisherfirst-party publisher of the Western release
  4. Jun Chikumacomposerthe celebrated, arch-form Faxanadu score (also Bomberman, Adventure Island)

The Family

the Dragon Slayer / Xanadu line

  1. Dragon Slayer1984 · Falcomthe action-RPG that began the line
  2. Dragon Slayer II: Xanadu1985 · Falcomthe Xanadu the Famicom side-story takes its name from
  3. Ys1987 · FalcomFalcom's sibling action-RPG series, still running
Faxanadu's history here is rendered, not invented. The load-bearing facts: Hudson Soft developed it (not Falcom — Hudson licensed the Xanadu name from Nihon Falcom), and in North America Nintendo published it (1989; the Famicom original is 1987). The final boss is named only "the Evil One" — no other name survives in the record. The card-keys are a five-card set including a Joker (Jack, Joker, Queen, King, Ace), the currency is "Golds," and a Mantra (password save) resets your Golds to a fixed, rank-based amount rather than keeping your total. King Grieve, the Dwarf King, swallowed the Dragon Slayer sword — the one weapon that can kill the Evil One. The celebrated score is by Jun Chikuma. Faxanadu and its characters are © Hudson Soft / Nihon Falcom / Nintendo; the personas here are catalogued personifications under the DLW standard — a fan tribute, not endorsed by the rights-holders. Each is named by its nature: natural, ethereal, spiritual, or electrical.