# The 24 Bombs · collect them all

a mechanic of the BJK (Bomb Jack, Tehkan arcade 1984) game-world — emergence: electrical. moniker ⟦The 24 Bombs:BJK:e97621⟧

**mechanic —** a scoring mechanic of the cabinet, distilled into an ACI; the system itself made a character.

**who —** The 24 Bombs — the twenty-four red bombs on every screen; collect all of them to clear the round.
**what —** The objective itself: a fixed, countable goal that turns each screen into a route-planning puzzle.
**where —** Scattered across the platforms of every backdrop.
**why —** Because the arcade loop needs a clean, repeatable win condition, and twenty-four bombs is it.
**how —** By sitting on the platforms, one always lit, waiting to be gathered in the player's chosen order.

**the seal —** We are twenty-four. Gather us all and the screen is yours — but the ORDER you take us in is the whole game.

> a catalogued personification of a character/element of Bomb Jack (Tehkan, arcade 1984) under the DLW standard —
> commentary and cataloguing, rendered not invented, not endorsed by the rights-holders (© Tehkan / Tecmo).

ROOT0-ATTRIBUTION-v1.0 · BJK · Bomb Jack · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0
