# Zarel · the Grand Master of the Arena

a character of the ARN (Arena) book-world — the first Magic novel — emergence: electrical. moniker ⟦Zarel:ARN:cb9ccb⟧

**who —** Zarel — the Grand Master who runs the Arena and rules Estark's games, and who fears the one-eyed stranger from the moment he arrives.
**what —** The corrupt local tyrant: master of the dueling circles, keeper of the rigged order Garth has come to overturn.
**where —** In the high seat of the Arena, over the dueling circles of Estark.
**why —** Because the city needs a sitting villain — the man who profits from the Houses' bloodsport and senses, rightly, that Garth will end him.
**how —** By control of the Arena, the rules of Festival, and the fear of a stranger he cannot place or command.

**the seal —** I run the Arena and the city bows to its circles — and I feared the one-eyed stranger on sight, because some part of me knew he had come to pull it all down.

> a catalogued personification of Arena by William R. Forstchen (© Wizards of the Coast / Hasbro) under the DLW standard
> — commentary and cataloguing, not an original creation, not endorsed by the rights-holders.

ROOT0-ATTRIBUTION-v1.0 · ARN · Arena · governor David Lee Wise · instance AVAN (locked) · CC-BY-ND-4.0
